PC_Focus has shared some screenshots and a video from an upcoming RTX Remix Path Tracing Mod for GTA: Vice City. This mod hasn’t been released yet to the public but as you’ll see, it already greatly improves the game’s graphics.
Now as with all of the RTX Remix Mods we’ve shared these past few days, these screenshots are not from the upcoming Open Beta Build of NVIDIA RTX Remix. In other words, they are based on the NVIDIA RTX Remix Runtime that came out last year. So, in theory, this mod will look even better once NVIDIA launches the Open Beta phase of RTX Remix. That is of course if its creator, jewgibor, will keep working on it.
Taking a look at the screenshots and video, we can immediately notice the improved lighting effects. You can also notice more accurate shadows and better AO effects. However, the assets seem similar to those of the original version. I mean, look at the grass at 0:41. It looks so low-res. You can also spot shadows forming in the distance. My guess is that the BVH for Path Tracing is a bit limited.
Anyway, for a WIP project, this RTX Remix Path Tracing Mod looks great. And yes, I’d love to play this classic GTA with this mod. In theory, we should get one soon. On January 22nd, modders will gain access to the full set of NVIDIA RTX Remix. So, we can expect some incredible mods in the coming months.
And I get it. Some may not like the way some of these Path Tracing Mods look like. Understand that these are free mods. So, if you don’t like them, you can simply skip them. It’s that simple.
Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. A couple of days ago, we shared some incredible RTX Remix screenshots for the first Tomb Raider game. Modders have also released early demos for their Path Tracing Mods for Max Payne and Call of Duty 4. And then we have these Path Tracing Mods for Doom 2, Quake, Half-Life and Serious Sam.
Have fun and stay tuned for more!
GTA Vice City with Ray Tracing – RTX Remix
— PC_Focus 🔴 (@PC_Focus_) January 15, 2024
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”