Comments on: Doom Voxel will turn all 2D sprites into 3D voxels, new gameplay video https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/ PC Games News, Screenshots, Trailers & More Fri, 06 May 2022 23:46:07 +0000 hourly 1 https://wordpress.org/?v=6.4.3 By: GT PC Gaming https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558228 Fri, 06 May 2022 23:46:07 +0000 https://www.dsogaming.com/?p=163134#comment-558228 In reply to Dariusz G. Jagielski.

MSDOS had a hard-coded limitation of 640 KB of RAM for the entire system. Early on games had to use whatever tricks they could to run within that limitation, and when people did upgrade to amounts of RAM beyond 640 KB games that wanted to use the extra RAM had to bundle an upper memory manager to allow bypassing the memory limitations in DOS.

Also, hard drives in 1993 were very slow, and many people still had older computers with slower drives than were being sold in 1993 (this was the pre-Windows 95 days when many people were still just running MSDOS by itself). id Software had to account for the PC hardware that they expected their customers to be using, which wasn’t going to be the latest and greatest, and some manufacturers at the time were still making hard drives with capacities ranging from 10 MB to 30 MB.

Also keep in mind that DOOM originally shipped on floppy disk, and those had a maximum capacity of 1.44 MB, so unless they wanted the game to take up a couple dozen floppy disks they had to keep it small. Note that I think it may have come on 4 floppy disks originally (not referring to “Ultimate DOOM” here, which was a later release), and archive(dot)org shows a DOOM 1.2 release in 1994 with 4 floppy disk images, so that’s probably correct.

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By: Dariusz G. Jagielski https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558160 Fri, 06 May 2022 04:59:12 +0000 https://www.dsogaming.com/?p=163134#comment-558160 In reply to GT PC Gaming.

They were slower, but they weren’t THAT slow. I remember entire Doom II loaded in like 10s on my old 486 I got when I was 8. Also WAD AFAIK is an uncompressed format more for the convenience than anything else. Plus Doom textures when dumped out of the WAD are like 4kb each, and that’s after conversion to PNG. The original ones probably are much much smaller. I think it’s more of the fact that Carmack didn’t think about adding streaming than it wasn’t possible back then.

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By: Taylor Stoll https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558129 Thu, 05 May 2022 23:45:22 +0000 https://www.dsogaming.com/?p=163134#comment-558129 Why is the gameplay like 15fps? It makes it very hard to tell the difference between the OG version as the sprites in the original moved like they were low frame rate (due to being sprite based and not having many frames in-between angles). I would assume the voxel based enemies would move with more fluidity but this sh**ty video makes that impossible to see.

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By: Taylor Stoll https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558130 Thu, 05 May 2022 19:40:24 +0000 https://www.dsogaming.com/?p=163134#comment-558130 In reply to Master Debating.

No. 15fps tops. 30fps is somewhat fluid. What is in this video does not represent 30fps at all.

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By: MBII https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558081 Thu, 05 May 2022 14:35:57 +0000 https://www.dsogaming.com/?p=163134#comment-558081 In reply to Epic Games Store.

N**ga, who’s we?

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By: GT PC Gaming https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558093 Thu, 05 May 2022 14:13:54 +0000 https://www.dsogaming.com/?p=163134#comment-558093 In reply to Dariusz G. Jagielski.

Hard drives were significantly slower back then, and a lot more fragile/unreliable. They were not suitable for dynamically loading texture data while playing a game. They also didn’t have very much storage capacity, so games had to be small.

I don’t know when texture streaming was first introduced, however in those days it was unheard of (I don’t remember hearing about it until well into the 2000’s).

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By: Dariusz G. Jagielski https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558085 Thu, 05 May 2022 11:25:06 +0000 https://www.dsogaming.com/?p=163134#comment-558085 In reply to GT PC Gaming.

Textures could have been loaded and unloaded as needed from the disk. Not every level requires all mobs, walls, floors and objects either, so this also could give additional savings.

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By: insum snoy https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558050 Thu, 05 May 2022 10:48:09 +0000 https://www.dsogaming.com/?p=163134#comment-558050 From what I can tell its just the full bodies on the ground and ammo boxes, maybe a few other things but I didn’t notice any. The gore left behind from explosions for example was still forward facing sprites.

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By: ??????? Neo-Geo Girl??????? https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558071 Thu, 05 May 2022 08:27:26 +0000 https://www.dsogaming.com/?p=163134#comment-558071 In reply to Dariusz G. Jagielski.

Isn’t there a mod which fixes that, though?
Beautiful Doom or something…
That would be better than 3D voxels.

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By: GT PC Gaming https://www.dsogaming.com/videotrailer-news/doom-voxel-will-turn-all-2d-sprites-into-3d-voxels-new-gameplay-video/#comment-558052 Thu, 05 May 2022 04:59:49 +0000 https://www.dsogaming.com/?p=163134#comment-558052 In reply to Dariusz G. Jagielski.

I don’t think it was an issue with laziness, I think it was an issue with textures using too much memory. Consider it a technical limitation (this was a DOS game after all).

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