Last week, we informed you about a new version of Lossless Scaling that allows you to enable Frame Generation in all PC games on all GPUs. And, thankfully, its creator has provided us with a code for it. As such, we’ve decided to test it in a variety of games and share our thoughts. Continue reading We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Category Archives: PC Performance Analyses
Avatar: Frontiers of Pandora Benchmarks & PC Performance Analysis
Ubisoft has just released its new open-world game that is based on the Avatar universe, Avatar: Frontiers of Pandora. Powered by the Snowdrop Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Avatar: Frontiers of Pandora Benchmarks & PC Performance Analysis
EA Sports WRC Benchmarks & PC Performance Analysis
Earlier this month, Electronic Arts released its latest rally game, EA Sports WRC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on the PC platform. Continue reading EA Sports WRC Benchmarks & PC Performance Analysis
Like a Dragon Gaiden: The Man Who Erased His Name Benchmarks & PC Performance Analysis
SEGA has just released its latest Yakuza/Like a Dragon game on PC, Like a Dragon Gaiden: The Man Who Erased His Name. Powered by the Dragon Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Like a Dragon Gaiden: The Man Who Erased His Name Benchmarks & PC Performance Analysis
Starfield DLSS 3 Benchmarks & Impressions
Bethesda dropped earlier this week a new beta update for Starfield that added support for NVIDIA DLSS 3. So, we’ve decided to benchmark it. Can DLSS 3 improve performance? And what about input latency? Also, does this beta update have any other performance optimizations? Time to find out. Continue reading Starfield DLSS 3 Benchmarks & Impressions
Call of Duty: Modern Warfare 3 Benchmarks & PC Performance Analysis
Activision will release Call of Duty: Modern Warfare 3 in a couple of days. Powered by IW 9.0 Engine, it’s time now to benchmark it and examine its performance on the PC. Continue reading Call of Duty: Modern Warfare 3 Benchmarks & PC Performance Analysis
RoboCop: Rogue City Benchmarks & PC Performance Analysis
NACON has released the new Robocop game from Teyon, the creators of Terminator: Resistance, called RoboCop: Rogue City. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading RoboCop: Rogue City Benchmarks & PC Performance Analysis
Can NVIDIA RTX4090 run Call of Duty: Modern Warfare 3 Single-Player Campaign with 60fps at Native 4K/Max Settings?
Activision has made the single-player campaign for Call of Duty: Modern Warfare 3 available to those who have pre-ordered it. The campaign is known to be more graphics-intensive than its multiplayer mode. So, we decided to test it on an NVIDIA RTX4090. Can NVIDIA’s most powerful GPU run it with 60fps at Native 4K with the highest settings, without any upscaling? Time to find out. Continue reading Can NVIDIA RTX4090 run Call of Duty: Modern Warfare 3 Single-Player Campaign with 60fps at Native 4K/Max Settings?
The Talos Principle 2 Benchmarks & PC Performance Analysis
Devolver has just launched Croteam’s The Talos Principle 2. For those unaware, this is a thought-provoking first-person puzzle game. And, instead of using the Serious Engine, this new Croteam game uses Unreal Engine 5. So, it’s time to benchmark it and see how well it runs on a PC. Continue reading The Talos Principle 2 Benchmarks & PC Performance Analysis
Jusant Benchmarks & PC Performance Analysis
DON’T NOD has just released Jusant; a game where you climb and solve puzzles. It’s made using Epic’s new engine, Unreal Engine 5. So, it’s time to benchmark it and see how it performs on PC.
Continue reading Jusant Benchmarks & PC Performance Analysis